How To Install Doctor Who Client Mod
Subscribe to download Doctor Who. Gallifreyan clothes for Time Lords. Doctor Who themed loading screens. Mod supports: English, French, German, Polish, Spanish, Russian and Portuguese.I do not own the music listed above. I’m not getting paid for this mod. Credit: Murray Gold.
This mod does not have any known dependencies other than the base game.
Doctor Who Client Mod Open Alpha
Mods requiring this file
Doctor Who Client Mod 1.12.2
Mod name | Notes |
---|---|
Enemies Of Fallout Who | Now required for Dalek textures. |
Fallout Who - Classic Style Retexture | |
Fallout Who - Immersive TARDIS Sounds | |
Fallout who - Style 2018 police box textures | |
FALLOUT WHO RETEXTURG TARDIS |
Author's instructions
We do not allow modification of our development files in any way, shape or form - nor allow for add-ons
File credits
The Foundry:
Demeggy - Founder, Lead Developer & Designer, Scripting
Cookiemorph - Modelling, Animating, Texturing, Scripting
GreatIllMotives - Design, Testing
With additional thanks to:
Spyduck - Scripting, Modelling, Animating, Texturing
ShatteredSteel - Scripting Help
Scrivener07 - Scripting Help
and to the Fallout Who community for their patience and dedication to our projects over the past 6 years!
Donation Points system
This mod is not opted-in to receive Donation Points
Version 1.0.6
- - Correction made to the Sonic Screwdriver's unlock ability
- 'Cup of Tea' food item added under Time Lord Science (Tea boxes can be found scattered throughout the Wasteland)
- - Correction made to the Sonic Screwdriver's unlock ability
Version 1.0.5
- - Homing beacon now transmits as a quest marker
- Refuelling: lore altered to identify Rift spots, with External Radiation scanner renamed and Manual updated - Boston Common Rift spot unlocked by default in the Navcom
- Scrappable Mercury added to further items (with Mercury item itself now scrappable)
- TARDIS Manual typos and layout corrected
- TARDIS workshop now connects to workbenches
- Chemistrybench Submenu 'Time Lord Science' now accessible
- Companions now follow you out of the TARDIS
- Sonic Screwdriver: Can no longer Hack Codsworth or Curie
- Systems: Various small systems script fixes implemented
- Systems: Adjusted damage applied during crashlanding/systems now restored during maintenance mode
- TARDIS Maintenance Mode whilst parked at Rift spots is now togglable
- TARDIS Workshop boundaries extended
- - Homing beacon now transmits as a quest marker
Version 1.0.4
- - Regeneration info added to TARDIS Manual
- Environment Systems are now repairable when destroyed
- Patch repair has been changed to 'Use TARDIS Repairkit', which is a craftable item at a Chemistry workbench
- Systems HP scripting issue fixed
- Mercury now added to a lot more items
- - Regeneration info added to TARDIS Manual
Version 1.0.3
- - Fix to some users receving an insta-death bug on activating readout/refuel controls at the start of the mod. YOU MUST RESTART the mod if you have experienced this bug. This means reload a save prior to the mod being loaded. This is being caused by a Quest Init error courtesy of the scripting system.
You do NOT need to reload the mod if you have not experienced this issue.
- - Fix to some users receving an insta-death bug on activating readout/refuel controls at the start of the mod. YOU MUST RESTART the mod if you have experienced this bug. This means reload a save prior to the mod being loaded. This is being caused by a Quest Init error courtesy of the scripting system.
Version 1.0.2
- - corrected animations on some controls
- drift compensator now completes certain events
- vortisaur event bug now fixed
- interior cell fixes
- sonic screwdriver mesh corrected & encrypt feature removed
- TARDIS exit freezing bug removed
- - corrected animations on some controls
Version 1.0.1
- - Added clear instructions to Pocketwatch
- - Removed Fast Travel from TARDIS Homing Beacon
- - Corrected Chameleon Circuit bug
- - Adjusted Placement of Galley Powerstack