How To Install Doctor Who Client Mod
Subscribe to download Doctor Who. Gallifreyan clothes for Time Lords. Doctor Who themed loading screens. Mod supports: English, French, German, Polish, Spanish, Russian and Portuguese.I do not own the music listed above. I’m not getting paid for this mod. Credit: Murray Gold.
This mod does not have any known dependencies other than the base game.
Doctor Who Client Mod Open Alpha
Mods requiring this file
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Doctor Who Client Mod 1.12.2
Mod name | Notes |
---|---|
Enemies Of Fallout Who | Now required for Dalek textures. |
Fallout Who - Classic Style Retexture | |
Fallout Who - Immersive TARDIS Sounds | |
Fallout who - Style 2018 police box textures | |
FALLOUT WHO RETEXTURG TARDIS |
Author's instructions
We do not allow modification of our development files in any way, shape or form - nor allow for add-ons
File credits
The Foundry:
Demeggy - Founder, Lead Developer & Designer, Scripting
Cookiemorph - Modelling, Animating, Texturing, Scripting
GreatIllMotives - Design, Testing
With additional thanks to:
Spyduck - Scripting, Modelling, Animating, Texturing
ShatteredSteel - Scripting Help
Scrivener07 - Scripting Help
and to the Fallout Who community for their patience and dedication to our projects over the past 6 years!
Donation Points system
This mod is not opted-in to receive Donation Points
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Version 1.0.6
- - Correction made to the Sonic Screwdriver's unlock ability
- 'Cup of Tea' food item added under Time Lord Science (Tea boxes can be found scattered throughout the Wasteland)
- - Correction made to the Sonic Screwdriver's unlock ability
Version 1.0.5
- - Homing beacon now transmits as a quest marker
- Refuelling: lore altered to identify Rift spots, with External Radiation scanner renamed and Manual updated - Boston Common Rift spot unlocked by default in the Navcom
- Scrappable Mercury added to further items (with Mercury item itself now scrappable)
- TARDIS Manual typos and layout corrected
- TARDIS workshop now connects to workbenches
- Chemistrybench Submenu 'Time Lord Science' now accessible
- Companions now follow you out of the TARDIS
- Sonic Screwdriver: Can no longer Hack Codsworth or Curie
- Systems: Various small systems script fixes implemented
- Systems: Adjusted damage applied during crashlanding/systems now restored during maintenance mode
- TARDIS Maintenance Mode whilst parked at Rift spots is now togglable
- TARDIS Workshop boundaries extended
- - Homing beacon now transmits as a quest marker
Version 1.0.4
- - Regeneration info added to TARDIS Manual
- Environment Systems are now repairable when destroyed
- Patch repair has been changed to 'Use TARDIS Repairkit', which is a craftable item at a Chemistry workbench
- Systems HP scripting issue fixed
- Mercury now added to a lot more items
- - Regeneration info added to TARDIS Manual
Version 1.0.3
- - Fix to some users receving an insta-death bug on activating readout/refuel controls at the start of the mod. YOU MUST RESTART the mod if you have experienced this bug. This means reload a save prior to the mod being loaded. This is being caused by a Quest Init error courtesy of the scripting system.
You do NOT need to reload the mod if you have not experienced this issue.
- - Fix to some users receving an insta-death bug on activating readout/refuel controls at the start of the mod. YOU MUST RESTART the mod if you have experienced this bug. This means reload a save prior to the mod being loaded. This is being caused by a Quest Init error courtesy of the scripting system.
Version 1.0.2
- - corrected animations on some controls
- drift compensator now completes certain events
- vortisaur event bug now fixed
- interior cell fixes
- sonic screwdriver mesh corrected & encrypt feature removed
- TARDIS exit freezing bug removed
- - corrected animations on some controls
Version 1.0.1
- - Added clear instructions to Pocketwatch
- - Removed Fast Travel from TARDIS Homing Beacon
- - Corrected Chameleon Circuit bug
- - Adjusted Placement of Galley Powerstack